Cat, Tressym
A flying wizard pet cat. A tiny beast.
A housecat with wings.
HD: 0 | Armor: none |
Hit it: normal | Dodge it: normal |
Move: fast, climb and fly fast |
It can smell and see very well, allowing it to operate stealthily in the dark without troubles. It can even smell illusions and poisons.
Attacks (1/round)
Cats are too weak to inflict lethal damage with their attacks.
Random Encounter
- Monster: 1D8 tressyms.
- Lair: Hard to reach shelves or gutters. 1/2 chance there are 2D6 kittens.
OR
Omen: A cat’s meow, very close. - Spoor: A dead mouse.
- Tracks: A single tressym, just out of range.
- Trace: A hair ball
- Trace: A gnawed wizard slipper.
Salvaging the body
There’s not much to gain their besides a bit of fur and feather.
D6 Symbolism
In local cultures the bat is a symbol of …
- Wizards
- Good luck
- Love
- Magic
- Witch
- Sacred
Credits
The original tressym is strangely more durable than a goblin, but other than that, it’s a perfectly serviceable and enchanting familiar. There is another 2e monster that is that is virtually identical, the Jana-qitat, found in the Al-Qadim bestiary, with less magical powers but a giant version. — SaltyGoo
Written on November 14, 2020